Lone Wolf's Residence

Overview
Prior to the outbreak, this once majestic building was the high school Director-6 and Director-3/5 attended. Being designed with optimal vantage points and an unrivaled building strength, the result of advanced human civil engineering, this building survived multiple encounters with the Shadows. Every bit of damage done since the outbreak has been repaired.

Residence of "Lone Wolf" Kaiser
Originally known as outpost 1, Director-6 was able to liberate the complex and secure the building. There were a large group of survivors still inside, and Lone Wolf was able to rescue them and escort them to the newly built Outpost 3 due to outpost 1's lack of surrounding resources.

Though lacking resources, the ever-resourceful Lone Wolf was able to thrive and live comfortably due to his habit of going deep in the city and coming back with tons of supplies. He has openly held it open for visiting refugees and offers to escort them to more secure locations, with the only thing ever asked in return being cooperation.

Security detail
Due to Director-6 being the only one capable of surviving in this building, he is the only resident with no other guards. He has, however, multiple emplacements and barricades including Another testament to his being the only one capable of surviving in the building is the building's strange self-sentience, documented in these situations: Strangely enough, the building seems to deal with infected by conveniently bringing in humans to deal with the threat, such as: Events of this nature do not occur when Director-6 is present in the property, as one Director-6 is enough to sufficiently defend at least 4 sq. km. of city area. Also, due to the dangerous activities and threats present in and around his residence, the Lone Wolf gets to enjoy blowing shit up with his shotguns. He requests that nobody else tries it in his property.
 * Blown up first floor stairs (replaced with ropes)
 * Reinforced gate using metal alloys
 * Barricades dividing each floor into sections (in case a section is breached, the outpost isn't truly lost)
 * Sniper nests and machine gun emplacements (rarely used because shotguns can do)
 * Multiple weapons scattered accross so that in case a weapon is dropped, another is available nearby
 * A rogue looter was found at the first floor, his leg broken. The tresspasser says he tried to climb the rope to the second floor, but it broke, despite the rope being known to withstand even a tug-of-war between two tanks.
 * A squad of 4 remnants managed to infiltrate the building. When Director-6 came back, he found all 4 tresspassers knocked out. They were found around a "Caution: Wet floor" sign, despite the floor being not wet at all.
 * 2 O.P.'s breached one of the gates and dealt massive damage to Director-6's car. Director-3/5 soon arrived with a harpoon cannon.
 * A small horde of 60+ infected individuals attempted to breach the gates. A patrol of 12 guardsmen were conveniently "passing by" and dealt with the threat.

Post-Apocalypse Function
Primarily used as Kaiser's home, the building also has other uses
 * Refugee short term quarters
 * Supply stash
 * Training ground for blowing heads off