Ace "Huricane" Gonzales White

Directorship
Ace "Huricane" Gonzales White is the district director of District 3 and District 5. At the start of the outbreak, he was just 16 years of age. He fought in all six outposts under varying circumstances, and was responsible for the formation of the NCD, directly aided by Director-6. He also additionally aided in the formation of the Science Division and has made great contributions to the Civil Defense department. He is proficient mainly in rifles and semi-automatic weapons, but is also known to operate with sniper units from District 2 and CQC units from District 1. He is known for his distinct lack of words, but also at the same time, his distinct lack of lacking solutions. He has chosen Olsen Miles, Dan Keyes and Leon McAfferty as his nominated successors.

Additionally, he claims that his callsign (namely "Huricane") must be spelled incorrectly, with a single "r", in order to differentiate in documents between him and any regular hurricane.

Persona
Director-3/5 was only a high school student, studying with Director-6. Pre-outbreak, he was already proficient in firearms and already had the knowledge to make explosives (unfortunately at the time, there were laws against making and using explosives). He also enjoyed limited training in archery, as well as several martial arts. He also partook in activities that labeled him as a "reliable, dilligent student". His reliability will serve him will in the outbreak that was to follow.

Director-3/5 is noted to have the highest endurance amongst the directors. He is also known to be the most mentally unstable, however his instability is reputed to be more useful than harmful, as zombies are the perfect specimen to unleash creative destruction upon.

ADDENDUM: Director-3/5 repeatedly stated that in no way was he ever in a romantic relationship with the now-KIA Director-5. Quote, "How many times do I have to tell ya people? I've never even had a girlfriend, especially these days, because there's a fucking apocalypse going on, damn it!"

"Director trapster-trickster"
Director-3/5 is rumored to have created a "maze of death" somewhere near Outpost 6, an area of 9 sq. km of cluttered urban ruin where a wrong turn would do any of the following to an unfortunate victim: There are many more traps that aren't even classifiable with this list. For a full list of traps the director has made, see the article "Maze of Death".
 * Incinerate; these traps are especially designed for Darkangels and Shadows, ranging from tripwires connected to lighter-and-can, to devastating thermite dust explosives, which ignites a cloud of fine thermite, effectively purging the surrounding environment with 2,500 degrees celsius of pure energy (4,530 fahrenheit for you, 'muricans). Thermite traps are the 2nd most expensive traps, but can kill almost anything that doesn't have fire resistance (except for darklords, hellhounds, dragonspawn, and hellspawn, which all have fire resistance). Lighter-and-can traps are the simplest, but are limited to shadow and darkangel suppression, therefore, they are the most useless.
 * Gunned down (guntrap); the 2nd most frequently-used trap that Director-3/5 uses. He expresses carelessness in using semi-automatic or fully-automatic firearms in these traps, as either will do. The simplest ones consist of a string tied to the trigger of a shotgun, but complex ones are not uncommon. Director-3/5 will often enlist the help of Director-2 to build automatic targeting systems, essentially creating automatic floor turrets.
 * Impaled (spike traps); the most frequently-used and the 2nd cheapest available, these traps are similar to Vietnam-era punji sticks, albeit are spring-loaded due to the fact that digging through solid concrete is uneconomical. The trap itself consists of a flexible arm (like bamboo) and a spike/several spikes attached to the end of the arm (or all over the arm itself). These are affixed around corners and are triggered with anything from strings to sticks to lasers. Variations of this trap exists, such as those that actually fire the spikes, often in volleys (used mostly against mobs).
 * Impaled in the face (O.P. traps); this is by far the most useful trap against O.P.'s. Regular spike traps often do not work against the brute force and muscle of O.P.'s, therefore, Director-3/5 created what he calls an "O.P. trap". It operates similarly to guntraps, but are short-ranged and are therefore mounted around corners, like spike traps. These traps are placed at an O.P.'s average head level, and when triggered, fire a sharpened piece of rebar using 290 grains of nitrocellulose propellant, the same amount used in .50 BMG ammunition. These usually only work when fired at point-blank range, something which only a few survivors have actually done.
 * Blown up (landmines/grenade-in-a-can/generic explosives); these are the most expensive traps, often requiring a lot of scavenging (the amount of scavenging that Director-6 does), and so are typically set to detonate under very specific circumstances, and are often strategically-placed to weaken and collapse certain structures to bury whatever may be a major threat (although that would be classified as the trap below this one), however outright blowing-up threats is still relatively more common. There's really nothing much to these traps, as they simply replace whatever tripped it with a notable shockwave and maybe some dust and spare bits of zombie parts. However, a notable addition to Director-3/5's vast arsenal of generic explosives is a miniature thermobaric fuel-air/explosive dust bomb, which creates a cloud of fuel (may it be gasoline or gunpowder) and ignites it to create an explosion with a more pronounced shockwave yet inflicts minimal damage to any surrounding critical structures, used mainly within hallways and corridors for maximum effect.
 * Crushed (gravity); these are the cheapest traps available, often requiring only a rope and a cinder block lying around. For maximum effect, multiple cinder blocks are often used. Sometimes, the director finds a bucket and sets up a variation of the "water bucket on the door" trap used in pre-outbreak pranks, only this time filling it with rocks and cinder blocks (however, he is yet to find a door suitable for this purpose, and so he has improvised with ropes, strings, narrow alleys and great heights). Sometimes, a structure could be weakened to strategically collapse on a certain area, where therefore explosives are used to initiate the collapse of said structure.

Combat and armament
Every director in the confederacy has several combat advantages which are always used to deadly efficacy. Director-3/5, in this case, is the most firearms-proficient runner-trapper amongst the directors (although Director-6 is still remarkably better at shotguns, most notably those chambering 12 gauge shells).

Here follows a list of Director-3/5's special skills: Accompanying these skills are an array of weapons, including, but not limited to:
 * Capable of accurately sniping with a rifle (no scope) at a range of 2000 meters, despite the rifle's effective range of 800 meters
 * Chambering 7.62mm rounds in an unmodified M16
 * Director-3/5 is rumored to be able to drink gasoline in place of water (how his digestive system handles this is anybody's guess)
 * Manufacturing his own explosives (only 15% of his manufactured explosives are actually used in traps; the rest are used in his explosives-based weapons, most notably his explosive melee weapons)
 * Parkour
 * A "rage mode", only ever seen once, it is characterized by walking into the line of fire amidst flying RPG rockets and bullets, explosions happening behind and around him, inflicting heavy casualties on the opposing force. Anyone who accompanies him in this mode does not die. It is rumored that this mode would be more badass if the OPFOR was a zombie horde.
 * Creative skill in trapping, designed either against zombies, humans, or both (see "Maze of Death")
 * Is generally mediocre in melee combat, but strangely acquires supranatural skills when equipped with his explosive melee weapons (no kidding)
 * Accurate, sustained, fully-automatic fire with White Phosphorus rounds (see section "Knighthood")
 * In-the-field manufacturing and modifying of alternative weapons (who the hell brings a harpoon cannon to a gunfight?)
 * Spiker Mk. III, a lever-action alternative munitions weapon which fires modified nails (basically a flechette rifle)
 * The "Stinger", a dual-pointed stabbing implement given to any desparate survivors
 * The "Anti-scorpion Scorpion" (AsS), a special single-use explosive-tip spear
 * A regular pocket knife, save for the inscription bearing the director's initials "A.W."
 * A looted .38 revolver, however it is known to be always chambered with .38 Thermite ammunition
 * A heavily-modified short sword, resembling a roman Gladius, forged and machined by Director-3/5 himself, incorporating a strange mechanical assembly which automatically laces the tip with a special explosive compound and replaces it when used (yes, it's a multi-use explosive melee weapon)
 * The XY-17 Explosive whip (self-explanatory)
 * The XY-16 Thermite whip, when activated, burns for 15 seconds and is used in a last-stand situation (the director finds it fun to do last stands)
 * The 50mm XM1337 PAW (Personal Artillery Weapon), a cheap, man-portable, multi-munition recoilless rifle/rocket launcher/mortar thingy, able to fire anything from flechette airburst shells to low-velocity thermobaric mortar rounds
 * A slightly-modified MP5 (I mean, a 1kW infrared laser attachment isn't much, right?)
 * Hypervelocity harpoon cannon (since been modified to fire rebar due to the shortage of actual harpoons)
 * Anything that happens to be lying around

Director-3/5 often only wears black nike shoes, night blue jeans, a custom-painted multicam long-sleeve shirt (with the custom NCD directors' insignia on the left sleeve), a simple sleeveless undershirt, and red-tinted shades (although he doesn't wear the shades when sniping, as they often get as blury as hell). He also prefers to wear armor he's created himself, which include polycarbonate elbow and kneepads, fibreglass arm and shoulder guards, as well as composite body armor, composed of steel-fibreglass composites in some places, and assorted dragonscale plating in others. Of course, the armor is also custom-painted with multicam camouflage patterns.

When the director is not walking (which he probably is 85% of the time), he's running. That's right, his favorite form of transportation is modular and self-contained in human anatomy. He claims that in a post-apocalyptic world, it is important to maintain physical fitness. Recently, he has released several exercise and training regimens on-paper, which would basically be the post-apocalyptic version of exercise videos (think p90 flex). He has also established parkour training centres in District 2 and District 4, assigning pre-outbreak parkour practicioners as trainers and mentors (as unsurprisingly, many traceurs and traceuse (parkour practicioners) survived the initial outbreak using their endurance and agility to simply run like the wind).

Preferences and combat attributes

 * Director-3/5 is noted to prefer his Spiker Mk. III due to its silent operation and its reputation for insane penetration, as the Spiker Mk. III fires heated modified nails (similar to the Half-Life 2 crossbow which fires heated lengths of rebar). As such, he is noted to favor and is proficient in all fire, heat and explosives-based weapons, earning him the nickname "Director Pyro". Other times, the director sets up traps (everywhere). It was filed in a report by a traveling hunter that a horde, led by an unsuspecting darklord, once went into the director's "maze of death", thought to have been supposed to attack District 4. It was noted that the director spent the following week cleaning up the mess and resetting all 7,107 traps by himself.
 * The director is also known to frequently use explosive and thermite ammunition in almost all of his weapons. The only melee weapon known to have no special explosive or exothermic properties is his pocket knife. Strangely, it is only with his pocket knife does he exhibit any above-par melee capabilities. All other melee weapons must have some sort of explosive coating or set on fire in order for Director-3/5 to use them effectively, otherwise he fights like a noob mediocre survivor.


 * It is noted that the director shouts "hashtag yoloswag", a pre-apocalypse slang phrase, whilst crashing at fast speeds, operating heavy weapons, and/or just before detonating explosives. Additionally, there are multiple unexplained phenomena in regards to Director-3/5 being in combat:


 * When arriving in a hot combat zone, he arrives with reinforcements, despite not calling for any beforehand.
 * When stunned by a powerful foe, he falls to the ground and reaches for a weapon which magically materialized on the floor. This weapon always suits the foe such that it will kill it in one hit to the head.
 * Director-3/5 is never seen to reload any of his weapons, but he claims that he does reload his weapons.
 * Director-3/5 is known to be the only human to have successfully performed a rocket jump.
 * Director-3/5 is known to have engaged in a staring contest with a darklord for 5 days without drinking or eating anything during that time. The darklord's head reportedly exploded.

Knighthood
During the Battle of District 6 (not to be confused with the earlier Battle of Outpost 6), casualties mounted as a coordinated assault by several darklords led an estimated 170,000+ infected (including scores of superzombies and thousands of O.P.'s) on an attack on District 6, and to a much lesser extent, on District 4. 3 days into the unrelenting fighting, combat in District 4 ceased, but District 6 is still taking the full brunt of the attack. Before the remaining force of 1,027 militia and guard were overrun (now facing a force of 155,000, still significantly more than they could handle), Director-6 performed a killjoy maneuver, riding his bike along the rooftops above the battle lines and barricades, somehow bringing fully-automatic shotgun fire (as usual, with two generic pump action 12-gauge shotguns) upon the encroaching zombie horde, inflicting 3,000 casualties on his first pass, giving time for the remaining combatants to retreat and consolidate closer to the guns of Outpost 6. After a further 2 days of fighting, the combat force was reduced to merely 142 men, Director-6 being one of them, surrounded on all sides by 120,000+ infected. Director-6 was about to bring out the tau cannon, but Director-3/5 suddenly arrived, so Director-6 put the tau cannon back. Along came with Director-3/5 was a small contingency of 16 hunters and 7 pathfinders, 23 men, from the NCD-registered organization "Badassery Consolidated", although Director-3/5 stated he didn't call them in. The battered force, now consisting of 141 militia and guard, 23 auxiliaries, and 2 directors, altogether 166 men, continued fighting for the next 6 days, supplied by airdrop whilst elements of the 4th and 5th militia tried to break the encirclement. A final wave of 27,000+ zeds tried to finally crush the opposition, but Director-3/5 climbed on the roof and started to fully-automatically give extended white phosphorus rounds from a modified M60, scavenged from a downed helicopter. Unusually, every shot that the director fired landed a headshot, and he was hip-firing, doing a 360. He was never seen to reload, but he claims to have reloaded multiple times.

After an estimated 15,000 rounds, the M60s' barrels were seen to be glowing white hot. Because of Director-3/5's special extended white phosphorus rounds (which burn for an extended period), the area around the Outpost was seen to be ablaze with white-hot flames, spewing out from the heads of the infected.

People were all like "WHOOAA, WHITE KNIGHT!"

Notable actions
Director-3/5 is best-known for his efforts during the defense of Outpost 5. He was visiting Director-5 herself in an official visit regarding the state of agriculture in District 5, when the district's alarms sounded. Gunfire and explosions soon errupted, and it became apparent that it was a hostile human faction that was attacking. Director-3/5 and Director-5 rushed to the second bridge where the attack was happening. There was a sizeable force on the other side, estimated to have been 60+ individuals. Director-3/5 withdrew from the gate to get to the communications building, but just when he did, a blast destroyed the gate, killing 7 people, including Director-5. In a fit of rage, Director-3/5 personally led a squad of 5 guardsmen in a counterattack across the bridge, with him and his entire squad impossibly dodging all manner of fully-automatic fire, throwing back several grenades, and, according to a member of the squad in the counterattack, Director-3/5 shot an in-flight RPG rocket. They incurred massive casualties on the enemy (49 confirmed killed) whilst suffering none of their own. This forced the withdrawal of the remaining combatants and the surrender of one. An interrogation of the prisoner tells that the force that attacked them was part of a larger force, the remnants of the former national army, numbering up to 700 combatants. The prisoner was personally given pardon by Director-3/5 as he was found to have been only a radio operator (but the radio itself was found to be destroyed), and was given NCD citizenship.

Aside from the awesomeness seen at the defense of Outpost 5, Director-3/5 is also known to have participated in all of the 9 combat tours, as well as 4 tactical insertion and relief operations.

Other contributions
Director-3/5 is also known to have submitted the first item in the Science Division - Civil Defense Department's "Engineer's Item Accreditation and Cataloguing Programme", where the item in question being the Spiker Mk. 1, a lever-action based kinetic projectile weapon, with the projectiles being modified nails. Director-3/5 is also known to have demonstrated the action of electricity on O.P. zombies' muscle systems.