Outposts and Districts

Outposts and Districts
An outpost is defined within the New Confederated Districts as the "center of district government, trade, and defense within that district". An outpost could hold between 30 to 500 people in the event of a massive-scale attack, hold enough food to support this population for at least a week (the total maximum nominal response time for additional reactionary and relief forces to arrive to support the distressed outpost), secure and protect its inhabitants from any range of developed attacks (zombie or human), and is capable of defending its immediate surrounding area.

A district is defined as the immediate pre-apocalypse political region the outpost occupies. It is not uncommon for certain regions to be labeled as "gray areas", those which lie directly in-between two districts. These are referred to as "inter-district zones". These are normally occupied by 60% of each district's militia, providing a sort of mutual civil defense.

History
In the early weeks of the outbreak, dozens of what could have been recognized as "outposts" existed (though these would be more correctly-termed as "stations" or "fortified positions" in today's terminology). In the accounts of Director-3/5 and Director-6, Director-3/5's first encounter with an outpost was with what would become Outpost 1. Director-1 had facilitated the escape and withdrawal of several dozen civilians and his men to the local gym, which had been "built like a roll-cage". Cases of police officers facilitating the escape of civilians and creating a fortified position isn't unheard of, but these failed in the first few weeks. However, Director-1 took the initiative to arm and train the civilians he was with, as well as anyone who he or his men managed to cross paths with.

Other outposts were formed simply because of the topology of their location (such as Outpost 2), whilst others were formed soon after the initial founding of the decentralized government (like Outpost 6).

It was by the Declaration of Unity of 2014 that an "outpost" was given its modern definition. An estimated 32 hectares of land had been cleared of infected, mostly the areas around each outpost and in-between in order to facilitate safer outpost-to-outpost travel. The citizens of each district fortified each outpost beyond belief (a notable exception is Outpost 2, where the Outpost itself is minimally barricaded. This due mostly because of the very nature of District 2, being the primary training grounds for urban snipers).

List of Outposts and Districts
Here follows a list of the outposts:
 * 1) D1 - Outpost 1
 * 2) D2 - Outpost 2
 * 3) D3 - Outpost 3
 * 4) D4 - Outpost 4
 * 5) D5 - Outpost 5
 * 6) D6 - Outpost 6

Culture and Governance
Each outpost and their respective districts have their own "combat culture". This is due mostly because of the topology of the districts and the nature of attacks brought upon them. For example, District 1 residents are ferocious CQC fighters experienced in street-to-street fighting and are leading in the art of defense, in contrast with District 2 rooftop snipers, which are highly-capable marksmen capable of eviscerating an approaching horde before it reaches their outpost and are also highly-mobile on the rooftops, always seeking an offensive advantage.

In the wider scheme of things, each district is governed by a district director (or "outpost director") which oversees all executive, legislative and judiciary tasks, as well as being the Commander-in-Chief of that district's militia (a noteable exception is Outpost 6). It is mandated that in the case of the cessation of a director's ability to function properly (i.e. death, old age, suddenly creates a tyrannical, authoritarian regime), a new director is to be reinstated within 4 days by vote of the other directors, the nominees listed by the former director before his/her cessation of function (i.e. when the director takes up his/her position as director, he/she will form a permanent list of 3 possible replacements). The voting process is by unanimous vote to ensure unity amongst the directors (as mandated in the Declaration of Unity).

Each district has its own system of governance, instituted by their respective district directors. 3 of the districts are republics, 2 being military dictatorships, and one being de facto socialist. The system of governance instituted by the respective district director is effective until well beyond the termination of the director's post, up until a new system of governance may be instituted by the next district director.

Economy
With a total population of 60,000+ humans composing the populations of all six districts, and with the industrial economies of the world all in a state of total collapse, the NCD relies on the ruins of the old world to build the new.

Within the national capital region inhabited by the NCD remain the inter-meshing mega cities. The NCD's economy relies primarily on thousands upon thousands of scavengers prowling what remains of the cities. Scavenging became organized and centralized after the introduction of reforms by Director-4. Scavengers would scavenge in an area near an outpost. The commodities are brought back to the outpost. From the outpost, some commodities may be shipped out to other outposts. Food is the only commodity that is not scavenged, but is grown in state-sponsored vertical farms, descended from the skyscrapers of the old age.

The NCD's economy is particularly dedicated to warfare; there are 10,000+ men and women mobilized at any given time. The remaining 50,000 of the NCD are similarly trained in warfare, with some already being battle-hardened. These 50,000 serve to support themselves and the other 10,000 who, although are already proficient in the art of being self-sufficient in the field, require the logistical support that 50,000 people can deliver.

The NCD's monetary system revolves around the NCD Credit.